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Re: Announcing HMONSTER - A Monster of an Hi-Res Graphics Converter for Windows BMP files - Now Available for Free Download - Users Wanted!
"osgeld" <kevin@hackaday.com> wrote:
> wow, there goes my afternoon playing with your new toys!
Mine too. I am trying to document my final HGR utility, BMP2RAG. It does
some color-dominance stuff on the way-out to an Apple II image from a 16 bit
BMP, but pretty much converts 256 color and 24-bit color the same way as
what you have there.
Keeping the 2 separate in my documentation is more than a little
challenging. And my grammar is the least of my challenges.
The nice thing about BMP2RAG is that can create detailed image fragments
(sprites) from 16 color BMPs that can be used for animation of sorts like
for HGR games and that sort of thing without color loss. At least that's my
current theory.
It creates "normal" fragments too from BMP's with higher color depth.
Acceptable color loss.
But on a 16 color bmp it can create a hell of a mess with the wrong
algorithm so explaining these algorithms in user terms is both necessary and
a pain. Great fun!
> Thanks for your work
I know you mean my "play" and since I need to get some of this down on
"paper" before I go senile, I'd best get whatever it is I'm doing done. It's
all good!
We're in the middle of a storm up here in the Great White North, so I didn't
need to do real work again today since commercial fishing is weather
dependent.
Bill