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Re: Brutal Deluxe Software announces Mr Sprite



On Tuesday, March 5, 2013 10:02:27 AM UTC-6, Antoine Vignau wrote:
> Nope. not related to 640 mode but to smooth animation steps.
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> By default, all anim steps (with one sprite) are every byte = two pixels. by producing an odd sprite, you can move a sprite pixel per pixel.
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> Imagine how easy it is compared to HGR anim of the Apple II 8-bit ;-)
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> Antoine

Awesome work Antoine!  Thanks for all your work!

-Brendan