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Re: Say hello to Mr Sprite tech!
I just read the article from cover to cover. Very clear. Also fascinating. I understand all the theory. My own weak spot is the use of the 16-bit assembly commands.
This reminds me that when I finally made an 8-bit action game in assembly (mostly) on the Apple II, I was still using the built-in shape drawing routines, because I'd never had access to any books or documentation about how to program games in assembly. I wish I'd had access to some tutorials like these back then.
Great work!
- Wade