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Re: Looking for games to convert...
On Tuesday, November 20, 2012 6:08:58 PM UTC+1, Steve Nickolas wrote:
> Does anyone know offhand any games like Donkey Kong that... 1. Run in 48K RAM? (i.e., they don't use the language card) 2. Use RWTS, and load blocks larger than 256 bytes? (Lode Runner uses RWTS, but most of its reads are of 256-byte segments of which only 224 bytes are used. This is too much of a waste for the current method.) I've cracked Donkey Kong using this method. Also games that use some other method are workable if they can be made to load within ProDOS parameters, like Joust - only the final stage steps on ProDOS memory, never exits except by reboot, and can be loaded in a way that doesn't interfere with ProDOS until it's ready to run. -uso.
What I like with adaptation to ProDOS is to hack the code and redirect the RESET vector to the ProDOS BYE...
Antoine