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Re: Teleport use of Votrax speech synthesizer - how to get it to work?



On Tuesday, November 13, 2012 7:48:49 AM UTC-6, Hot Rod wrote:
> On Tuesday, November 13, 2012 7:38:39 AM UTC-6, BLuRry wrote:
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> > If you find any good info about the sc01 synth internal workings please let me know.  The data sheet only tells half of the story.
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> Haven't run across that yet.
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> It does seem like what Mockingboard does for speech is to convert the text into phoneme codes, and then save it in that form.  That's why I don't find the ASCII text for 'battle cruiser' in the example game (I think); it's because it's already been converted and saved.
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> So I think what I need to do ultimately is patch in the text to phoneme code converter before being able to send the data to the Mockingboard.  Before I can do that though, I need to decompose the Teleport program and see what all the pieces and memory use are.
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> As a quick hack though, I realized I could re-route the text stream that was being fed to the serial port to the ROM COUT routine and flip to the text screen to display what was being 'spoken' instead.
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> Will take more time.  If I do run across more info on the SC-01, I'll share.
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> ]HR

Yeah, the mockingboard manual says as much and even lists the phoneme codes (though the SC01 data sheet goes into better detail about all the parameters).  I've read in a few places that some folks have decapped the sc01 but nobody has posted their findings.  If the part is out of print, out of stock then why are the IP holders content to let the memory and workings of this obsolete tech fade into total obscurity?  It would be nice to have a full simulation for a change.

-B