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Prince of Persia for ProDOS? was Re: QIX for ProDOS



On Tue, 30 Oct 2012, BLuRry wrote:

This is totally not in keeping with your original topic but I think it's possible.

Renamed the thread accordingly.

The source is very nicely segmented and since all the original source is intact, segments can be moved around. Additionally, it should be doable to load in animations and tile sets as needed. I believe that the original loads a bunch of sets in memory that are used for each level -- but it is possible to load a smaller subset I think.

And perhaps it could detect and support a RAM Works, Slinky or GS memory?
That might ease up the pressure a little bit.

I wonder if it would be worth it to make separate GS graphics (prolly from EGA for the main game, at least) ?

I am slightly more concerned about the use of the aux zeropage and stack -- aren't those off-limits for Prodos apps?

Dunno. I myself never use them. I think the aux LC might be reserved for drivers though?

-uso.