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Finalizing the Crunch



I'm coming close to 20 disks full of crunched games (just started taking up 19)...I decided once I fill 20 disks, the project's complete. I started to write a booklet to go with it (as a PDF), but I'm not very good at it, and at best am designing a look and feel for it (using Motter Tektura for the logo, and variants of Helvetica for most text, Prestige Elite when I need fixed-width. gives it a kind-of 80s quality.)

Now, I've brought up disk-to-file cracks before. My head explodes every time I go hunting for or reading through disk access code, so I don't know how I'd replace that. If I did, though, I could have a couple much more major games.

20 disks is really 20 sides - 10 disks - 1 box...that's why it's my goal. To ease it up I have written some tools, which are incomplete, to aid in the division of games and disk counting, and in creating the disk images.

I may consider a more advanced project related to Apple Crunch after I finish, one involving games that require multi-stage loading but are effectively still single-load, with some elements being exomized. I'd really like to see if Qix can be done like this...

-uso.