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Finalizing the Crunch
- Subject: Finalizing the Crunch
- From: Steve Nickolas <usotsuki@buric.co>
- Date: Mon, 22 Oct 2012 00:21:39 -0400
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- Organization: A noiseless patient Spider
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I'm coming close to 20 disks full of crunched games (just started taking
up 19)...I decided once I fill 20 disks, the project's complete. I
started to write a booklet to go with it (as a PDF), but I'm not very good
at it, and at best am designing a look and feel for it (using Motter
Tektura for the logo, and variants of Helvetica for most text, Prestige
Elite when I need fixed-width. gives it a kind-of 80s quality.)
Now, I've brought up disk-to-file cracks before. My head explodes every
time I go hunting for or reading through disk access code, so I don't know
how I'd replace that. If I did, though, I could have a couple much more
major games.
20 disks is really 20 sides - 10 disks - 1 box...that's why it's my goal.
To ease it up I have written some tools, which are incomplete, to aid in
the division of games and disk counting, and in creating the disk images.
I may consider a more advanced project related to Apple Crunch after I
finish, one involving games that require multi-stage loading but are
effectively still single-load, with some elements being exomized. I'd
really like to see if Qix can be done like this...
-uso.