[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: More thoughts about Lode Runner & other multiload games...
On Saturday, September 29, 2012 3:45:38 PM UTC-5, Steve Nickolas wrote:
> http://1.buric.co/lrrbcd.zip
>
>
>
> Given a sector containing a level from Lode Runner, these tools will
>
> convert between the 256-byte (only 224 used) raw sector form and a
>
> 196-byte format made through what I call "reverse binary-coded decimal
>
> packing".
>
>
>
> Basically, each nibble contains a value from 0-9 (where they could take a
>
> value up to 15). This means each byte has only 100 options, instead of
>
> 256. A range of 100 will fit in 7 bits (which have a range of 128).
>
> Therefore by taking the converted values, and packing 8 bytes in 7 by
>
> discarding the top bits, the file is reduced from 224 used bytes to 196.
>
>
>
> lrrbcd.c is a tool to encode levels using this scheme.
>
> lrunrbcd.c is a tool to decode levels using this scheme.
>
>
>
> I haven't translated the UNRBCD algo to 6502 yet. Also, it breaks in
>
> Watcom C, so you'll probably need to use GNU C (e.g., MinGW).
>
>
>
> -uso.
The code in Lrrbcd.c has the following instruction that seems out of place:
tbuf[k]=((k&0xF0)>>4)*10+(k&0x0F);
Tommy