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Re: If you were to put a graphics chip on an apple II card...



On 8/30/12 6:42 AM, in article CC64BBED.1DD91%winston19842005@yahoo.com,
"Winston19842005" <winston19842005@yahoo.com> wrote:

> On 8/30/12 12:09 AM, in article
> ad4e41f1-e741-4059-96b7-6d915c1387b8@googlegroups.com, "Kevin"
> <kevin@hackaday.com> wrote:
> 
>> On Wednesday, August 29, 2012 1:20:14 PM UTC-5, (unknown) wrote:
>>> What would it be?
>>> 
>>> 
>>> 
>>> I know about the Arcade board, etc.  Second Sight, TurboRez.  They never
>>> caught on.  Way too late for anything to be popular today...
>>> 
>>> 
>>> 
>>> I've been studying a NES (nintendo) ROM disassembly, and I think the
>>> graphics
>>> chip is pretty freakin neat.
>>> 
>>> 
>>> 
>>> Have you guys worked with any other graphics IC's?  What would be a good one
>>> for a *hobby* project?
>>> 
>>> 
>>> 
>>> Rich
>> 
>> the problem is hardly anything used an external VDG, the good ole TMS9918 (or
>> my choice the YPbPr output TMS9928) works great if your system is standard
>> for
>> it, otherwise its a niche ... how many apple games use it? will you break
>> compatibility with people who dont have it (ie I only have a //c) if you dont
>> meet the two requirements above what good IS it?
> 
> How about this?
> http://codehackcreate.com/store#ecwid:category=0&mode=product&product=140221
> 76
> F18A, a TMS9918A replacement with many advances.
> If you have an account on AtariAge, you can find out much more.
> 
> Some I can recall:
> 80 columns available
> overlaid bitmap
> remove 4 sprites per line limit
> output to a standard VGA monitor
> 640x480 resolution
> 
> 
> 
Guess I could've mentioned it is a drop-in replacement. So if you already
have a board, like the SuperSprite, you could replace the chip with this
perhaps?