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Re: The crack of Night mission pinball



On Thursday, August 16, 2012 5:56:59 PM UTC-5, Antoine Vignau wrote:
> Le jeudi 16 août 2012 23:48:50 UTC+2, Hot Rod a écrit :
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> > That's an interesting encoding scheme they used, converting each original byte nibble into into an index lookup (0-F) of disk nibbles.
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> Yes, that's the right explanation. I was unable to write it correctly ;-)
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> > Much nicer to read in disassembled form too, neat! :)
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> I use The Flaming Bird Disassembler, a French //gs product of the '90s, probably the most powerful app out there.
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> > I remember FSII being a good challenge.  I still have the RWTS printout (tractor feed paper and all).  Ugh.
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> > Fun to read, thanks for sharing!
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> Thanks for your message.
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> Jet and FS2 are harder, that's correct. Not in getting the data but in rewriting the RWTS and putting the code at the right place (and it is rare!)
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> FS2 is a 18-sec protection scheme. Correct me if I'm wrong but it is probably the first one created on the Apple II.
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> Antoine

IIRC, yes, FSII did have more than 16-sectors' worth of data per track (don't think it was all tracks though).  And I did have to replace the RWTS with a (small) normal one, as well as relocate the extra data to other available space.

I don't remember if it was the first one or not; it certainly was among the first, and I don't think it was done by Roland.  I still have two disk sides' worth of 'working' data from that crack, although I've not uploaded the crack itself (I did FSII v2.0; there was an earlier crack of FSII done by The Burglar, and he shared some info with me).  And for some reason I kept that (rather long) printout...

Airheart would be the other possible 'earliest' one, but that also had room to tuck data away (who the heck was The Evil Sock anyway?  Came out of nowhere!).

But I digress...