[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Wudsn now supports Apple //



Thanks for posting this-- This is very interesting.
I've never worked out a toolset/workflow for cross developing for the Apple II from osx that wasn't incredibly tedious. This looks very promising.

Please share any details on how/if you get this working.

Currently, I've got the base Eclipse 3.6.2 installed. Yes, it's an older version that what's available, but I opted to use this based on some posts by the WUDSN author that I had read somewhere. From there it was a straightforward process of installing the WUDSN plugin through Eclipse itself. There's a nice step-by-step example on the WUDSN web site.

On that same site, there are suggestions on different 6502 assemblers to use for different platforms (atari, c64, etc) but no suggestion for Apple II. I ended up selecting and installing Kickass (Kick Assembler). What is the author using in his testing? Any other suggestions here. For the Emulator platform, I am using JACE.

So the next question is how to set up the disk image into the project, and have the binary copied into it. Are there any docs that have been posted, or has anyone figured this part out? Also, is there support for DOS 3.3 and ProDOS disks?