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Re: On 'tros vs. pure cracks, my opinion



On Fri, 27 Jul 2012, Hot Rod wrote:

I do think there's need/opportunity to fix up some of the earlier stuff that got hacked. But I will say that the crack screens do serve one useful purpose, in that they help identify which 'version' of program copy it is. Not everyone did (or does) things the same way when normalizing to a 16-sector DOS/ProDOS format (or single load), so knowing who's handiwork it is helps. It's not so much a 'credit' thing as it is a sorting/identifying thing. If a problem is found later, then which version is it? That is the crux of placing some form of tag on it.

When I did stuff on my own, for my own archive, I typically never bothered putting anything on them. So I have several of these 'clean' versions of things, but there's no way to know for sure (other than they came off my floppies). I've no plans to change them, but if I ever upload them, there'd be no way to tell. As I sort through images, I'm finding that it's helpful to know who 'packaged' it.

It's always good to hear from those who were actually there, which I wasn't (back in the 80s I was just a regular luser). And it's certainly a different perspective xD, not quite the one I've heard over in C64-land (basically their perspective is the one I mentioned).

Point taken on version identification. I have file cracks and packs of a few games that replaced the more commonly available ones in my collection, but they're completely untagged and that's really the only way they can be identified, as I didn't patch my tag anywhere. (I prolly could put it in some empty space in the binary...)

-uso.