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Re: New release: "tohgr" image converter



On Wednesday, June 6, 2012 2:12:49 PM UTC-5, (unknown) wrote:
> Just to follow up, the Game Server code works fine, and I even have a little program that loads the output into hi-res screen RAM from disk on a real Apple IIe.
> 
> On Tuesday, June 5, 2012 8:54:45 PM UTC-5, (unknown) wrote:
> > Well, I don't have any more time to waste waiting for tohgr, so I've extracted some code from Apple // Game Server (http://sourceforge.net/projects/a2gameserver/) that seems to do what I want.  I'm a .NET guy so my Java skills aren't that great, but I have it loading jpgs and pngs and converting them to hgr with preview output.
> > 
> > I haven't tested it on real hardware yet, and the inputs and outputs are currently hard-coded, but I'm optimistic.
> >

:-)  Glad that the code was of use to you!  There are a couple more conversion routines in there should you find them of interest.  You can also convert to Lo-res, Double-hires, and "flicker" modes where it generates two lo-res or two dhgr images that you can alternate during vblank to produce a perceptually higher color image.  It does actually work, though the flicker will be apparent.

-B