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Re: Re-engineered: Wizardry III, Legacy of Llylgamyn
On May 30, 3:10 pm, David Schmenk <dschm...@gmail.com> wrote:
> Tommy-
>
> One reference that has great insight into the inner workings of the UCSD p-code interpreter and the Apple version in particular is Randy Hyde's excellent p-Source book. Google "hyde p source" and
> Dave...
Hi David Schmenk,
Interesting that you mention Randy Hyde's book ("Hyde_P-Source - A
Guide to the Apple Pascal System 1983"). A Google search should bring
you to an earlier post in this thread (April 11) where I posted a link
(bullet item 6) to his excellent work :) I wish I'd known about it
before I did my preliminary work in 1991-1992!
Hi Winston,
>Can anyone here tell me more about this actual program? Can I assume it
>uses graphics, like the UNIT TURTLEGRAPHICS or whatever the Apple II name
>was?"
Wizardry III does not use the TurtleGraphics unit. If you are
interested in looking at the 14,000 lines of Pascal code that I re-
engineered, they can be found here:
ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/wizardry/wizardry_III/Wizardry_iii_SourceCode.zip
I will retype that link in pieces, as when I look at it in my browser
on this forum it seems to be truncated:
ftp://ftp.apple.asimov.net/pub/apple_II/images/games
rpg/wizardry/wizardry_III/Wizardry_iii_SourceCode.zip
There are 2 directories in the zip file. One for Wizardry.CODE and
one for WizUtil.CODE. The listings are in these 2 files:
WizardryListing.txt
WizUtilListing.txt
--Tommy