Steve Nickolas wrote:
On Fri, 11 May 2012, Linards Ticmanis wrote:Do you use compression, for example exomizer? I can't imagine that e.g. Lode Runner needs 37.5K of compressed data.Natch. (I'm the one who first brought Exomizer to the ][.) The 37.5K would be if I hold the whole game in RAM.
I think he was suggesting that you could single-load the *compressed* levels, then replace the disk access routine with a routine to decompress them into the level buffer. That way, you get a lot more levels in RAM. -michael NadaNet 3.1 for Apple II parallel computing! Home page: http://home.comcast.net/~mjmahon/ "The wastebasket is our most important design tool--and it's seriously underused."