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Re: 48K stage-loaded to 64K single-load?



Steve Nickolas wrote:
On Fri, 11 May 2012, Linards Ticmanis wrote:

Do you use compression, for example exomizer? I can't imagine that e.g.
Lode Runner needs 37.5K of compressed data.


Natch.  (I'm the one who first brought Exomizer to the ][.)
The 37.5K would be if I hold the whole game in RAM.

I think he was suggesting that you could single-load the
*compressed* levels, then replace the disk access routine
with a routine to decompress them into the level buffer.

That way, you get a lot more levels in RAM.

-michael

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