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Re: Now that the source of "Prince of Persia" is out there...
- Subject: Re: Now that the source of "Prince of Persia" is out there...
- From: Steve Nickolas <lyricalnanoha@usotsuki.hoshinet.org>
- Date: Wed, 25 Apr 2012 14:06:35 +0200
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On Wed, 25 Apr 2012, bloomer_au wrote:
The interesting thing about the original game is that it was built for
the 8-bit Apple II in the first place. Surprisingly, at least plain old
horse-power wise, the super fluidity of the rotoscoped graphics was
unique to the Apple II. I think they lost that quality of the animation
on every other port of the game. I was talking about this on Mechner's
site (a few years ago) and I can offer the anecdote that Mechner agreed
that the original graphics were the best.
The problem could be summed up by what Steve said earlier in this
thread; the ports' graphics looked cartoony and less realistic. To my
eyes, a really big cause of the problems was the outlines added to most
of the sprites in the ports. The Apple II figures are made out of solid
colors. Lots of the ports use multi-coloured backdrops and sprites with
pixel-obvious outlines.
I'm not the person who would be porting or even creating graphics for a
IIGS version, but I just wanted to raise this more subtle issue of the
quality of the graphic animation for such a port. In the case of this
game, you're not porting a game the Apple II lacked. PoP was born at
full power on an even less powerful version Apple II, with the best
animation the game ever demonstrated. If I had or can have any say in a
IIGS port, I'd be all about trying to keep the graphics liquidy.
I'd say that at any rate there would prolly need to be 1 GS animation
frame minimum for each //e animation frame, to keep the smoothness.
Apparently Mechner was keen on some of the anime redesigns done by Arsys
for the Japanese ports (e.g., SNES) and had them integrated in the Mac
port. Though... I'd prolly want to have it keep a tougher American design
rather than the cuter Japanese designs. Still, I thought the extended
openings were a nice touch and would like to see how well they could be
pulled off on a GS.
(I also think maybe adding more sound effects to the scene with Jaffar
summonning the hourglass could be a nice touch. Like a thunderclap when
he summons the hourglass, and some loud stomping as he storms off. I
think some ports added a door opening sound at the beginning too.)
-uso.