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Re: Why doesn't the Apple II have a gaming community like C64, Atari,DOS, etc



Kevin Dady wrote:
On Mar 14, 12:38 pm, dog_...@macgui.com (D Finnigan) wrote:

ict@ccess wrote:


That, and those
horrible game paddles which made game play awkward.

I entirely agree with you. I believe it was Mr. Dady who said something
along the lines of "ever play pac-man with a giant flight stick?"

I would really love to have a Nintendo-style game pad for the Apple II,
something with a digital u/d/l/r arranged in a cross instead of the usual
joystick-type controllers that we have.

I think that having a smooth controller interface to the game is a must,
because then you can forget about the controller instead of fighting against
it. In other words, your mind is free to concentrate on the game, not on how
to control the game.

--
]DF$
Mac GUI Vault - A source for retro Apple II and
Macintosh computing.http://macgui.com/vault/


Also I think I got pretty close to a nintendo style gamepad with mine,
though it uses an analog joystick the travel is 23/32nds (18 ish mm)
of an inch, its really not that much travel for full analog range ...
its (slightly) less than a normal analog controller shipped with most
consoles (which is right at an inch of travel). The physical size is
similar to a NES pad given the radio shack box selection, its the same
X, slightly shorter Y and yes thicker Z (about 2x as much) but it
really is quite comfortable while playing.

Two things I dont like about it is 1) the buttons, which are radio
shack stock buttons, they have maybe 1/8th inch too much travel, and
its hard to rapid fire unless your holding it down half way, and gets
tiresome on the thumbs, PLUS they are too tall, about a quarter inch
above the Dpad ...

2) since I am using a 10k joystick there is so much capacitance that
its a serious PITA to calibrate.

Now that I am employed again full time (hackaday.com is not something
you can base your full income on, though extra cash is cool, dont get
me wrong) I am going to do a upgrade. I have a 100k joystick on
order ... though I need a bunch of other junk from digikey so holding
off till I get the whole thing finalized, which will help with the
calibration issue since there wont be nearly as much capacitance to
nit pick over, and I have a couple of panel mount switches (with dome
tops, we will see how that works) which react pretty close to arcade
switches...

I think once I get done perfecting I will post a BOM and schematic ...
its one of those things that if you can operate a drill and can solder
a wire, I can boil it down to a simpler project

http://hackaday.com/2012/01/26/analog-joypad-for-your-retro-pc/

Why not just get arcade switches?  They are pretty easy to find at
places like Electronic Goldmine.

Come to think of it, they had a full arcade joystick awhile back...

-michael

NadaNet 3.1 for Apple II parallel computing!
Home page:  http://home.comcast.net/~mjmahon/

"The wastebasket is our most important design
tool--and it's seriously underused."