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Re: Test: the cycle
Antoine,
I agree a thousand times over on this point. I really want things like the original Flobynoid disk to boot up without requiring a special flobynoid disk to use it. But putting cycle-accurate emulation aside, I like the idea of augmented emulation also. Why not use emulation to enhance the original experience (optionally)? For example, it's pretty easy to trap routines used by games to render sprites/tiles and NOP those in the apple side while providing an alternative drawing engine in the host layer. Think of it like what the kiddos are doing to Minecraft and other games with install-able mods. Could be funny to play Airheart modded to look like Typhoon Thompson (or at least have the music -- the Atari ST used an AY chip and the mockingboard is the same).
There are other games that would play better if only they could have faster drawing routines not possible back then. I recently saw a modded starfox (super nintendo) cartridge that was overclocked. The game was unchanged, things still happened at the same pace. But the framerate was AMAZING.
-Brendan