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Re: Shufflepuck - ROM 03



On 2 déc, 21:30, Tempest <temp...@atariprotos.com> wrote:
> On Dec 2, 1:55 pm, Antoine Vignau <antoine.vig...@laposte.net> wrote:
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> > On 2 déc, 18:12, Tempest <temp...@atariprotos.com> wrote:
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> > > It's time for my annual 'Can someone hack Shufflepuck to make it work
> > > on a ROM 03 IIgs' thread.  Last year someone analyzed the code and
> > > discovered that it was probably the re-written ADB routines that were
> > > causing the problem, but that's as far as it got.  I think I speak for
> > > a lot of IIgs fans in saying that Sufflepuck is probably the last
> > > great game that doesn't run on a ROM 03 system (well maybe Captain
> > > Blood as well, but I never played it).  Can someone take a look at
> > > fixing the game so it runs on an 03 system?
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> > I am that someone. Shufflepuck uses 8-bit mouse calls and not the
> > tools ones, that is the reason it crashes on the IIgs.
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> > The disassembly of the code is not finished because the generated
> > compiled C code is... a nightmare. To be true, it is more a problem of
> > data than a code one.
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> > Antone
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> Ahh... OK.  Thanks for the clarification.  I'm happy to know that
> someone is at least looking at it and it's not forgotten about. :)

To be again more than honest and transparent (and please vote for me,
ahem, noooooo), it uses the screen locations for mouse information, a
stupid thing but something which might have been the only one
available at that time...

I recall the game was stolen from an AppleFest and the project
cancelled before it was sold to the public...

And I still believe the author is a French guy... Please correct me if
I'm wrong (that is how we progress) but the code looks like the
Airball one. It is not only a matter of compiler...

Over time, with my numerous cracks (Hey man, count them.... too many,
Lady, go back to the shower), I think I have developed the ability of
determining the programmer, the language and the compiler.

AntoIne.stillhatingtheipadkeyboard.xxx (<= yeeaaahhhh)