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Hardcore COMPUTIST info request / Robot Odyssey I
- Subject: Hardcore COMPUTIST info request / Robot Odyssey I
- From: plutonium239@ameritech.net (Tony)
- Date: 12 Mar 2002 10:42:06 -0800
- Newsgroups: comp.sys.apple2
- Organization: http://groups.google.com/
- Xref: archiver1.google.com comp.sys.apple2:18172
Hi all!
First, I must mention that this is *NOT* a plug to convince someone to sell
off their highly esteemed issues of Hardcore COMPUTIST. This is simply a
request for information to a kind soul who is lucky enough to have the
issue(s) I am looking for - not only for my own benefit, but ... well - read
on :)
14 years ago I obtained a copy of Robot Odyssey I version *2.0* by The
Learning Company, which was (is) their latest version of this cool digital
sim game on the Apple II. Apparently (and understandably) there seems to be
a large cross section of old Apple II users (and other users from Tandy and
IBM platforms) who have a near cult-like zen for the game, even going so far
as to invent their own clone of the game in Java (!)
While sifting around through Asimov the other day, I came across a large
ShrinkIt archive, which I hoped was a database that listed the softkeys for
various games published over the years. Lacking a IIGS, I was forced to
toil for the entire weekend building up a usable GS/OS 6.0.1 hard disk
image, from which to use GS-ShrinkIt and Exchange to extract the contents of
the mystery archive for inspection using XGS-DOS. After performing
operations on four different computers (2 PC's, my LCII, and a platinum
IIe), the end result was a decent .2mg hard disk image with a standard
staple of programs and utilities, as well as the Hardcore COMPUTIST files.
Alas, the gargantuan (relatively speaking) files were merely AppleWorks
cross-reference database listings detailing everything from softkeys to ads
to articles, but no actual information from the magazines was present. :(
The humble request I ask is this:
If anyone has the Hardcore COMPUTIST softkeys for Robot Odyssey I for *ANY*
version (1.0, 1.1, or 2.0) please post them, e-mail them, send smoke
signals, or whatever it takes for me to complete the removal of the copy
protection routines! I have already converted the modified address/data
epilog scheme back to standard DOS 3.3 format using SuperIOB which allowed
me to transfer it to my PC via ADT, however without the sector edit
information the crack cannot be completed and the darn soldering iron won't
heat up in the game. I suppose I could sit down and bust my stones trying
to figure it out on my own, but it is a time consuming chore and besides -
why reinvent the wheel? ;)