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Re: Update to the Westfront PC Translation Project :)



Hello,

For the minimal implementation of "Westfront PC: The Trials of
Guilder" and help on translating it, please visit:

http://members.tripod.com/~panks/wfmini.html

If you have any questions, please e-mail me at: dunric@yahoo.com

Regards,

Paul Panks
dunric@yahoo.com

pap3@dana.ucc.nau.edu (Paul Allen Panks) wrote in message news:<7a1fd8df.0110072348.3bf82d82@posting.google.com>...
> Hello,
> 
> For those interested, I have been working feverishly to produce a
> version of Westfront PC: The Trials of Guilder for the following
> platforms:
> 
> Apple II/IIe
> Commodore 64/128
> Atari 400/800
> Sinclair
> MSX
> CP/M 2.2 and above
> Commodore Amiga 
> DEC Rainbow
> Acorn
> Palm IIIc
> Amstrad
> Atari ST
> Apple Macintosh
> TI 99/4A
> 
> Since the game itself is already ported to MS-DOS and
> Windows-compatible computers, playing it shouldn't be all that
> difficult:
> 
> http://www.geocities.com/dunric/westfront.html
> (or an alternative link to)
> http://members.tripod.com/~panks/westfront.html
> 
> I believe this game is possible to port to any of the platforms listed
> above, although each version would have to be suited to the individual
> system's capabilities. Since the game was coded in a flavor of BASIC,
> it shouldn't be too difficult to port to those systems:
> 
> http://www.geocities.com/dunric/wftrans.html
> 
> I have tried using UBASIC, PowerBASIC, ByWater BASIC, Chip Munk BASIC,
> GFA BASIC, and a host of other interpreters/compilers but few seem to
> handle the game in even the MS-DOS size.
> 
> Therefore, I am calling upon all programmers proficient enough in the
> BASIC or C language that are willing to port a version of the Trials
> of Guilder for their specific systems to write me at: dunric@yahoo.com
> 
> The reward is nothing more or less than a playable version of the game
> on whatever system it is attempted to be ported to. The best method I
> can think of is to write the data files for the game to disk and to
> keep variables and arrays to a bare minimum. Verbs can be cut down to
> a minimum of 14-18, depending on the system. Nouns in the
> game...well...use your imagination. :) If there are fifteen different
> swords and shield and helmets, that's probably too much.
> 
> So to aid in the translation efforts, I have compiled a "bare bones"
> list of the items and monsters available in a "minimal" version of
> Westfront PC: The Trials of Guilder.
> 
> Here's the list:
> 
> VERBS
> -----
> GO,GET,WIELD,UNWIELD,WEAR,REMOVE,DROP,KILL (or
> ATTACK),BUY,SELL,PUT,READ,EXAMINE
> LIGHT,USE,EAT,DRINK,INVENTORY,LOOK,CLIMB,SCORE,SAVE,QUIT
> 
> (23 or so verbs)
> 
> ITEMS
> -----
> BAG
> LANTERN
> FUEL
> ROPE
> GRAPPLER (a grappling hook)
> NOVEL
> SCROLL
> KEY
> IRONKEY
> HELMET
> BOOTS
> FORCEBOOTS
> SHIELD
> ARMOR
> CLOAK
> ROBE
> RING
> CHAINMAIL
> SHROUD OF SAINT NEPHAN
> DISC OF ATHENS
> GLISTENING ANKLET
> ORB OF TRUTH
> SPELLBOOK
> KNIFE
> DAGGER
> SWORD
> LONGSWORD
> BROADSWORD
> SLAYER
> HOLY MACE
> GLOWBALL
> SCEPTER
> TORCH
> SHOVEL
> MATCHES
> 
> (35 or so items)
> 
> MONSTERS
> --------
> SKELETON
> CLERK
> DRUNK
> VILLAGER
> VETERAN
> BARTENDER
> FALDOR
> WOLF
> WARRIOR
> MONK
> ZOMBIE
> GOBLIN
> TROLL
> PALADIN
> WRAITH
> BEAR
> DRAGON
> BARBARIAN
> THIEF
> INSPECTOR FUNKYDOG
> JESTER
> SORCERER
> SPIDER
> ELF
> HOBBIT
> WIZARD
> GUARD1
> GUARD2
> GUARD3
> GUARD4
> NINJA
> SENTRY1
> SENTRY2
> SENTRY3
> SENTRY4
> CENTURION
> ADVENTURER
> SENATOR
> BISHOP ROLAND
> SOLDIER
> 
> (40 or so monsters)
> 
> Now for the room total. I've thought a great deal about this and I
> realize that the original room total of 1,728 (across 4 continents) is
> just way too much for most systems to handle. So I've decided a good
> number to try for would be between 200-300 rooms. A lot can be packed
> into each room, including multiple descriptors and other events.
> 
> Quests: Quests are entirely optional and may be included at the whim
> of the programmer. It may be as simple as "Rescue the princess from
> the dragon" or as complex as "Destroy the evil army, save the city,
> and return the enchanted goblet to the city of ankahan."
> 
> Let me know if this sounds like a good idea. I feel this game could be
> a fun experience for all involved.
> 
> Regards,
> 
> Paul Panks
> dunric@yahoo.com