[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: 10 mhz 6502's...



"Supertimer" <supertimer@aol.com> wrote in message
20010831020222.10929.00000143@mb-mg.aol.com">news:20010831020222.10929.00000143@mb-mg.aol.com...
> sirarlias@webtv.net wrote:
>
> >I don't know how well a //c would respond since it expects a 65c02.
> >Maybe an unenhanced IIe would be a better choice for experimentation.
> >It's my understanding that the Zip and Rocket chips have built-in cache
> >RAM, as well as the ability to switch back to 1MHz for programs which
> >expect that rate, so this would be an issue. (Although playing Dig Dug
> >at 10MHz might be interesting.)
> >
> >There is a 10MHz Rocket Chip.
>
> I tried running DigDug on a 12Mhz TranswarpGS and guess what?
> You hit the space bar and the game is over!
>
> Kind of like trying to play old DOS games on Athlons.  ;-)

Even on the IIgs, most of the old Apple IIe games run too fast.

--
--
William R. Strutts - wrstrutts1@nospam.home.com - Whatever!

C'est moi!  http://www.facelink.com/wrstrutts

Just hacking away...

Remove nospam to reply.