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z-code interpreters?
- Subject: z-code interpreters?
- From: BLuRry <brendan.robert@gmail.com>
- Date: Wed, 26 Oct 2011 19:45:34 -0700 (PDT)
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It's pretty easy to generate z-code without having to try very hard --
so I thought it could be neat to take some z-code produced by Inform7
and then boot up the adventure on a //. Anyone think this might be
feasible?
Inform7 can output Z-Code versions 5, 6 and 8 (well, also Glulx but
there's no interpreter for that in 8-bit land)
Were there any Z-Code version 5 games for the // series? Wishbringer?
Zork Zero was version 6, but would the UI of that game co-operate with
alternate z-code? (it was a NICE interface if my childhood memory
serves me correctly... DHGR too.) I guess I could always ask Steve
Meretzky, anyone have his number? ;-D (Still waiting for him to
release Bac Attack...) I think it was somewhat prodos-based too, but
I don't know how much beyond the loader/low-level is prodos. If it
was filesystem-based then maybe it would be easy?
-B