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Re: Copyright



Scott Alfter wrote:

> The one that was published is a SCRN() function for the Hi-Res screen

What approach did you use, Scott?

I recall doing this with a one-dot shape, an XDRAW, and a collision
counter check, followed by another XDRAW to put things right.
Not super speedy, but easy in Applesoft.  ;-)

-michael

 Email:  mjmahon@aol.com
 Home page:  http://members.aol.com/MJMahon/