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Re: Need help in porting game
Roy and/or Janet Miller wrote:
> Wish I could, or could help you just enough to encourage you to port it to the Apple
> IIgs.
Luckily it's a text based adventure...
Unfortunately it uses colored text, its text source code is about 150K, and it's data
file is about 100K.
It also has lots of If-Then-Esle, It-Then-ElseIf- etc... I played around with it
between October and December using GS-Basic but didn't get too far, mainly because of
the conditional structures. I've even resorted to customizing GS-Basic a bit to help,
but haven't looked at the code in months.
Marsha ( I own Opus II source code )