[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Silvern Castle v7.0




This update is due to be released at the end of December 2000, and will
be available on delphi, trenco, and ground ftp sites.

Here's the major new features and changes:

Bugs fixed:

o Thanks to Bruce Baker for pointing out that a second scenario
guardian was missing!
o Using I)nfo now matches all the definitions set forth in the Tome of
Knowledge "Equipment Notes" section.
o Fixed possible error #107-5116 when using I)nfo.

New Stuff:

o AUTOMAP feature added! Press <TAB> in the maze to see overhead view
of the current level. Option included to save a standard Apple II hi-
res picture for later printing with a paint program.
o 11 new items!
o 4 new spells:
L3 (M) coldray: cold version of fireball
L6 (C) curmore: improved version of curmuch
L6 (M) acidfog: does up to 64hp of acid damage to all groups
L7 (W) deathray: improved STUN that affects one entire group
o Improved monster spell immunity/resistance.  Resistance imparts
partial immunity.  See "spell list" in the docs for details.
o Your characaters now have partial immunity to monster fear spell
attacks (like sleep).
o Chests may now hold more spells and potions. Also, most monster lairs
now always have chests instead of special goodies.

Stuff Changed:

o The Heat-Shield spell is now renamed as Breathe-Shield, and protects
against all breathe attacks, regardless of type.
o Initial identification of the opposing monsters is now more
consistent based on your party's experience.
o Called monsters now appear in the next round, not the same one
(chance none will respond). At the start of the next round, a message
will indicate how many monsters have joined the fight.
o Availability of enchanted equipment reduced for balance.  Chests may
contain more lesser enchanted stuff.
o Only NPCs and humanoid monsters now equipped with weapons and
armour.  But now each individual NPC/humanoid can have its own stuff
instead of the same equipment per group.

Enjoy,
Jeff


Sent via Deja.com
http://www.deja.com/