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Re: Apple 2 emulator



Oliver Schmidt writes ...
> 
> On Fri, 29 Sep 2000 08:25:36 -0500, Rubywand <rubywand@swbell.net>
> wrote:
> 
> > An earlier (v1.10.01) AppleWin lacks
> > some improvements but seems to be more reliable. (These
> > two AppleWin versions are available
> > in the Utilities area of the TikTok archive at
> > http://abandonwarering.com/tiktok/ .)
> 
> I've done some work on AppleWin too. My version is available at
> http://homet-online.de/home/ConCEPT.Control/applewin.zip.
> 
 ....

     Yes; your version is the one I'm talking about. (Guess the version number
shown on TikTok should be changed from 1.10.01 to just 1.10.1.)  The boot
button always works-- nice when you're trying out lots of dsk's-- and yours
seems to be the only version with an option to load in a disk as
write-protected-- kind of a handy feature.


     One thing I've noticed on AppleWin and Oasis is that they seem to have a
problem getting full-range coverage from PC joysticks. (This figures, since the
PC stick is 50k too small.)

     A //e ROM mod fixes the problem for all software using the monitor Paddle
Read routine; but, of course, it does not help for programs (like Serpentine)
which use their own routines.

     A simple stick mod (or adaptor) is a general purpose fix; but, some users
may not be interested in a hardware approach.

     Is there some reasonably non-messy way to fix the problem via a change in
emu code?



Rubywand