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Re: inside .nib?



In article <39976680@naylor.cs.rmit.edu.au>,
Matt Jenkins  <mdj@bilby.cs.rmit.edu.au> wrote:
 
> Matthew T. Russotto <russotto@wanda.vf.pond.com> wrote:
>> In article <39966567.27C5E3A5@mclink.it>,
>> Enrico Colombini  <erix_togliere_@mclink.it> wrote:
>> }Does anybody know where one can find detailed technical specifications
>> }of the .nib format used by emulators?
> 
>> Raw data, consisting of $1A00 nybbles per track.  No header or
>> anything else, just nibbles.
> 
> That's a shame - what about quarter or half track info or syncronisation,
> etc....
 
Can't be done with .nib files -- you'd have to invent a new disk file
format to preserve that information.
 
And you also have the case of a floppy where one sector is physically
damaged on purpose.  The copy protection scheme then attempts to write
to that sector -- if the write succeeds, it's a copy, if it fails if may
be the original.  That too cannot be emulated with .nib files.
 
> It'd be pretty difficult to get some disks to copy properly without that
> information.
 
True.  But are these disks really wirth that much trouble to copy?
They're not that common, and the're all just games anyway, right?
And there are already PLENTY of games for the Apple II...
 
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