[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Apple II cassette drive.
In article <38b37abe@news1.svn.net>,
"Paul Grammens" <grammens@svn.net> wrote:
>Scott Alfter <salfter@chakotay.ncc74656.org> wrote
>> How about this idea: hook the tape-out jack on your II (or other old
>> computer) to the mic-in jack on your other computer's sound card,
>> save the program squawks in a WAV file, and then burn that onto an
>> audio CD? (Come to think of it, that'd be good for archiving the
>> CoCo programs I have on tape already...wish I had thought of this
>> sooner. It'd also provide faster access than tape...just skip to
>> the track you want and begin loading.)
> That's a good idea too. You could just play any tapes you might have, run
> them into the line-in jack, record and label the programs.
Except you'd want to minimize the number of generations and A/D
conversions it goes through. By loading it into the real computer
first, you'll be certain that you have the data correct, whereas if you
pull it by tape you could end up sampling a bad tape.
Best would be construction of the audio file directly from the program
data digitally, say with an emulator. But then you have to get the data
from the tape to the emulator. So an emulator that can use the line
input as the cassette in port of the computer and then save to an audio
file the cassette out data (at proper sampling for use in burning CDs)
would work best.
I remember editing at least one game so that the sound went out via the
cassette out port rather than to the internal speaker, thereby allowing
me to play the game with monaural headphones. The Apple IIgs though
repurposed that softswitch.
--
-- --- <greg@apple2.com>
-- -- -- ------------------------------------------------------------------
-- -- --- <http://www.war-of-the-worlds.org/>
---