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Re: Jon Relay's Apple II Info Archives: Graphics Modes (repost)



Thanks for the info! Now if I only knew how these modes are activated...

In article <20000212233111.01373.00000719@ng-ft1.aol.com>,
supertimer@aol.com (Supertimer) wrote:

> jonINTERNETrelayCHAT@napaVALLEYnet.CLARInet (Jon Bettencourt) wrote:
> 
> >supertimer@aol.com (Supertimer) wrote:
> >
> >> What about IIGS SuperHires modes?
> >
> >Find the info and point me to it so I can add it.
> 
> The following are IIGS Super High Resolution modes:
> 
>      The Video Graphics Chip (VGC) is a custom video chip
>      that provides all of the GS' graphics modes.  All modes
>      use a 12-bit palette for 4096 colors.
>         --320x200 with 16 colors
>         --320x200 with 256 colors: in this mode, the VGC
>           is taking advantage of the fact that it has memory
>           for 16 separate palettes.  Each scan line can be
>           assigned any one of these 16 palettes for a total
>           of 256 possible colors.  This mode requires no CPU
>           assistance and is often used in games.
>         --320x200 with 3200 colors: in this mode, the CPU
>           is used to swap palettes into and out of video
>           memory such that a separate 16 color palette can
>           be used on each of the 200 scan lines for 3200
>           possible colors.  This mode is often used for
>           viewing graphics.
>         --640x200 with 4 pure colors: this mode is bland
>           and is not often used.
>         --640x200 with 16 dithered colors: in this mode, the
>           pixels in the graphic screen are grouped into
>           even and odd columns.  The even columns can have a
>           palette of 4 pure colors out of a of 4096 possible.
>           The odd columns can have a second palette of 4
>           pure colors.  The GS dithers the adjacent colors
>           for 4x4=16 dithered colors.  This mode is widely
>           used in productivity programs and also in Apple's
>           Finder for the GS.
>         --Fill mode: for faster rendering of graphics, the
>           fill mode is a hardware mode in which an outline
>           of a graphic can be drawn and the outline filled
>           by a solid color without needing to draw in all the
>           pixels.
>         --Combinations and variations: the Apple IIGS has
>           scan line interrupts.  Part of the screen can
>           be in 640x200 mode and part of it can be in 320x200
>           resolution.  Such split modes are sometimes used
>           in paint programs, where the menu bar is in 640x200
>           while the graphic is in 320x200.
> 
> >> Second Sight modes?  (should be considered otherwise you should
> >> also not consider 80 columns and DHR on the IIe since the IIe also
> >> required a card to get those)
> >
> >Same thing as the above. Find the info and I'll add it.
> 
> The Second Sight is an SVGA card with 1MB of memory
> for the IIGS.  It provides PC type SVGA modes.  This
> means 640x480 at 24-bit color up to 1024x768 at 256
> colors.  800x600 at intermediate color depth is also
> possible.  Basically the same modes as a PC SVGA
> card with 1MB of video memory.  The Second Sight was
> one of the last major peripherals I got for my IIGS and
> as you can imagine, viewing JPEG, PICT, and GIF pics
> that originated on the PC is a snap with the card.  You
> can actually plug in an SVGA monitor and use it for
> best results or it works on the standard Apple IIGS
> monitor but limited to 640x400.  It can also use Mac
> monitors with an adapter.

-- 
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jonrelay@napanet.net                        dimension18.cjb.net
An Apple II fanatic since 1998!     S0.5 LIS+++! Suzy+++! M1987
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