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Re: Shape Table Problem Solved... Or Not
Oops, again.
phoenyx wrote:
> First put the shape on screen where it should start with
> xdraw (same as draw)
This should be same code format as draw.
> set the x1,y1 to next location.
> Xdraw at xold,yold to erase, xdraw at x1,y1 and set
> xold,yold to current location. By following this basic
> set of steps, you can animate the shapes. Of course,
> you will get different color effects depending on how
> many bytes you skip when drawing.
>
Should be how many pixels you skip.
> To get even more sophisticated, try drawing on
> both graphics screens. View the first screen while
> updating the second, and back and forth. This is
> a lot trickier though. It will help improve the flicker.
>
Phoenyx