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Re: ASCII versions - for animation



In article <Pine.OSF.3.95.991116134103.10598A-100000@humphrey.sys.uea.ac.uk>,
Andrew Cadley SYS Staff <URL:mailto:ac@sys.uea.ac.uk> wrote:
> 
> 
> On 10 Nov 1999, Niall Tracey wrote:
> 
> > I wish to develop a new type of FMV for the 8bits using ASCII art with
> > subtitles. I need to work out the screen dimensions compatible with
> > the highest number of machines possible (without leaving too many
> > machines using a tiny display), and how much leeway is available in
> > defining (simple) colour schemes (basically things like setting
> > underwater scenes to blue, and sunset scenes to red/orange etc.).
> 
> I've been thinking about this and, while it *sounds* like a good idea, I
> can already anticipate a couple of problems. While machines like the C64
> and BBC have text based screen modes, others like the CPC and Speccy
> don't. Writing ASCII characters to the screen in those cases is going to
> be just as slow as working with a full-on bitmap and you're not going to
> get much of a frame rate.
> 
> The colour thing might also be a bit iffy as far as the Speccy goes,
> because it's graphics are somewhat limited in those respects. Also PCW
> (and indeed some CPC owners) have only got green. Which isn't quite so
> good.
> 
> Anyhue, it'll be interesting to see what you make of it.

Does no-one remember VT animations?!

Write interpreters for those instead - then we can have all the
classics back, such as Bambi in the Jungle :-)

w
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