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Re: Date and time not updating in Applesoft BASIC program?
On Feb 1, 12:20 am, "ict@ccess" <gids...@sasktel.net> wrote:
> > But, I have another question as to where in memory to POKE the machine
> > language routine, as I'm adding the clock routine to a program that I
> > would guess is already using locations 768, 769, 770, etc., because
> > when the program calls them later on, I get undesired results.
>
> > How can I find out where in memory I can plug this machine language
> > routine in?
>
> > Brandon
>
> Mostly it depends on what programs you are running since 7 short bytes
> can go almost anywhere but still may get over written by ML code.
>
> you can use any of these options;
>
> if your binary listings are not using any zero page locations, then
> poke the code into 6 to 12 ( $6 - $C) - and only if you do not use
> the applesoft reserved word USR in your programs.
> if you are not using the hi-res screen then you can use 224 to 239
> ($E0-$EF) or 244 to 255 ($F4-$FF)
> you can check the upper locations of page 3 from $3C8-$3CF but make
> sure your binary listing does not reach that far first.
> or you can poke the code just after the array storage space. Since
> this location can change, it has to be poked in each time.
>
> 10 TI = PEEK (109) + 256 * PEEK(110)
> 20 RESTORE : FOR I = 0 TO 6: READ J : POKE TI + I, J : NEXT: CALL TI :
> RETURN
> 30 DATA 32,0,191,130,0,0,9
>
> To update the time just use GOSUB 10 in your program.
>
> And one last one is to save a dummy file to the RAMdisk since it has
> no moving parts and is pretty fast.
>
> 50 PRINT CHR$(4) "BSAVE /RAM/DUMMY,A$300,L$1" (this will also
> update the clock)
>
> Rob
Thanks for that. However, I discovered that I can also rewrite the
program so that it can store values in variables (W, L, T, etc.)
instead of doing POKEs to the conflicting memory addresses.
Although, when you think about it, is not a LET (stated or implied)
statement merely a POKE to a memory location referenced by a variable?
Brandon