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Re: Apple II tapes backed up to wav...now what?



On Jan 27, 6:13 pm, Nama <forums6...@mac.com> wrote:
> On Jan 27, 10:02 am, fadden <fad...@android.com> wrote:
>
> > On Jan 26, 12:02 am, Nama <forums6...@mac.com> wrote:
>
> > > On Jan 26, 11:09 am, Michael J. Mahon <mjma...@aol.com> wrote:
> > > > You're running this on a ][+, right?
>
> > > An emulated II+ at present
>
> > I had one cassette (Softape's Module 6) that assumed a non-autostart
> > ROM.  The autostart ROM directs software interrupts through $3F0, but
> > the old monitor ROM just jumped to $FF65.  You may be encountering
> > something similar.
>
> > Seehttp://fadden.com/techmisc/cassette-protect.htm
>
> Thanks for the reply. I was actually able to figure out how to get Ack
> Ack, Speedway and Retreat to work. What tipped me off was a reference
> on Antoines page that Ack Ack was Integer BASIC. So what I needed to
> do was first load Integer basic, then enter Integer basic (INT), then
> do a CALL 151, and finally 200.2000R.
> You can see the captures here:http://web.mac.com/lord_philip/apple_1_%26_II/Japanese_Cassettes.html
>
> All three of these games work flawlessly. Now all that remains to get
> working is Super Othello, and I need to figure out why Renju just
> freezes on the load screen. Maybe this has something to do with
> Fadden's tip?
>
> Thanks again.
>
> Phil

After much playing around, Ack Ack, Speedway, Retreat and Renju are
now all functional:

http://web.mac.com/lord_philip/apple_1_%26_II/Japanese_Cassettes.html

As always you can get them from my server
http://idisk.mac.com/lord_philip-Public?view=web.

Only Super Othello with the 30.6000R load address remains.

Phil