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Re: Toy Shop



On Jan 22, 3:27 pm, "Michael J. Mahon" <mjma...@aol.com> wrote:
> Actually, it's pretty easy to get on an Apple.  You read track 0,
> sector 0 address mark, then seek to the track you want to read and
> start storing nibbles.

It's easy ... most of the time. I recall seeing bit copiers fail to
sync, so the algorithms can be fooled (though since new copy
protection will not be written, we can fix every case engineered to
fool the old algorithms) and also non-boot sides don't need to have a
track 0 etc. ;-)

Anyway, it's fine if sync protection is removed ... it's just that
then someone has to do it, and it becomes a crack project rather than
a sure-fire imaging system.

> It is possible to recreate everything about a game's behavior--
> except perhaps the nibble count seeking sounds ;-)--from a completely
> deprotected game.

True of course ... if one has the time to write the loaders,
relocators and miscellaneous routines needed to package a foreign
format into DSK. I don't want to lose the cool animated boot-up of
Borg (which is a pretty crappy game) just because it's too much work
to merge that code into an RWTS boot. What I like about NIB is that
it's often easy to "deprotect" it enough to run in a NIB format if all
data has been captured properly.

Cheers,
Nick.