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Re: Crypt Of The Medea
In article <3676D7C3.4B81AA2E@swbell.net>, rubywand@swbell.net wrote:
> It's been a long time but it does seem like 'Medea always presented
>problems. I do not know of any for-sure working versions.
>
> As you say, the 'pirate banner' version allows saves (to a
>regularly-formatted DOS 3.3 diskette) whereas the non-banner version
>does not. Perhaps the non-banner version tries to access the Save disk
>using a modified DOS left over from the original copy protection. (It
>would help to know how the Save disk was supposed to be created in the
>original game.)
>
> The easiest fix may be to patch around the chasm crash. One
>approach which may work is to compare the banner and non-banner .dsk
>files looking for differneces which seem related to the game map.
>
>Rubywand
Thats beyond me.. heh I was just thinking maybe i could look into the save
format and figure out which hex value relates to room numbers and save past
it. of course there could be important objects on the ledge just across the
chasm..
Do *any* apple // emulators support save states? Someone must have implimented
this. That would solve the whole save problem if in fact the image with out
the crack screen functions past this point. Have to check into that..