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Re: CDR's & MP3 for GS???
spec@vax2.concordia.ca (Mitchell Spector) wrote:
> Even if you could support writing, don't you think a 650 MB
>permanent storage device is a bit overkill for the IIgs? With a
>CD-R your expected to continually create discs packed with 650
>megabytes of data. PC and Mac users have no trouble filling this
>space because size of audio/video data (QT, AVI, MP3), not too
>mention the sheer size of software archives that are often many
>hundred megabytes large. In comparison, I can practically fit
>the *entire* Caltech Apple II FTP archive onto a single CD-ROM.
Hi Mitch, I've decided to stop the flame war and lay it to rest.
Thus, I won't respond to the previous flame threads.
However, I think this particular topic is safe to comment on
without degenerating into flaming.
Haven't you seen all the interesting HyperCard and
HyperStudio stacks that have been produced? Haven't
you seen the rather large animations and sounds that
can be produced. Haven't you ever wondered why there
are not more CD-ROM titles THAT ACTUALLY TAKES
ADVANTAGE OF THE IIGS' CAPABILITIES?
Take HyperCard and HyperStudio stacks...the biggest
ones I've seen are 3MB archives (probably unpacks
to 5MB). These things just START to tap into the potential
of the IIGS. If I had a CD-ROM burner that can easily
directly record on the IIGS, I can learn one or both
of these authoring systems and make a large adventure
game, complete with graphics, video sequences, and
tons of digitized sounds and still graphics. Imagine
if each stack were a segment of an adventure game
and takes 1MB of storage. You can have 650 scenes
in the game! All the stacks can link to each other to
provide a coherent gaming environment. And there
would be no need for scripters to skimp on disk space.
The possibilities are endless.
I've seen some of the games from Sierra and other
publishers for the Windows PC and Macintosh. I'm
not talking about 3D things like Quake, which are
CPU intensive. I'm talking about simple animations,
lots of digitized sounds, music, and still images. The
IIGS has NO problems with these and HyperCard
and or HyperStudio can be used to build these.
In fact, I think I've seen pretty good examples of
these on some Macintosh CD-ROMs driven by
HyperCard. The IIGS has HyperCard and given
a CD-R burner, it would have the storage and
distribution medium.
Right now to do something like this, I'd have to
get a Mac or Mac emulator plus a CD-ROM burner
for that computer plus a portable hard drive or
a Jazz drive (Zip drive is too small) for transporting
the game and its logical organization at one time.
Regular Windows PC burners won't do because
stacks can't run off ISO9660 discs, only HFS ones.
This is the major obstacle to such CD games.