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Re: Archiving Copy-Protected 8-bit Software
- Subject: Re: Archiving Copy-Protected 8-bit Software
- From: Rubywand <rubywand@swbell.net>
- Date: 1998/03/24
- Newsgroups: comp.sys.apple2
- Organization: Southwestern Bell Internet Services, Richardson, TX
- References: <6f7uin$ti3$1@leopard.it.wsu.edu>
- Reply-to: rubywand@swbell.net
mkelsey@spam.eecs.wsu.edu writes ...
>
> I have several original games that I'd like to get archived, however,
> some of them use eccentric schemes, e.g. synchronized tracks and
> quarter tracks.
>
> Airheart (quarter track at $1B.25)
> Serpentine (loads of quarter tracks)
> Karateka (quarter track at $02.25)
>
> Is there a program that will successfully image a copy-protected
> disk maintaining all original data?
That is what Copy II+, Locksmith, and Essential Data Duplicator are
supposed to do.
> I prefer to keep my duplicates
> as original as possible,
This is a novel view vis-a-vis copy protection!
> but I'm not against patching my programs
> for archival purposes when the original routine can be "fooled,"
> e.g. Dazzle Draw and Print Shop and Print Shop Companion.
>
The original routine can usually be fooled or modified or
circumvented. (The trick is finding out how.)
> I know of SST (Saltinen's Super Transcopy) but I also I know it was
> a hack into EDD v2 or v3 and I only have my documentation from EDD
> v4.9. Is there any resource that can tell me how to program the
> registers in EDD v2 and v3 such that SST would obey as nicely as
> Copy II+ 6.5? If SST can do precisely what I need, I'd prefer to
> use it as opposed to writing my own archival program.
>
> On that note:
> Will SST preserve synchronized tracks, track length, programmable
> header (fixed), and quarter/half tracks?
>
> If not, then I would need to begin writing my own bit of software
> for handling such schemes.
>
SST is new to me. Based upon your description it sounds like its
capabilities are available in Copy II+ v9.1. For creating deprotected
copies, Ray Durrah's Super I.O.B is similarly flexible.
> This moves to another point, understanding how certain copy-protection
> schemes are "read."
> ....
> Determining track length ....
By the way, my earlier comment about slowing down the source drive
to copy long tracks missed the mark a bit. It is more important to be
able to slow down the target drive.
> What I find confusing is how to "move" the disk arm to a quarter-track
> position. I know where the quarter tracks rest on my copy-protected
> software as I have programmed Copy II+ with PARM entries, but I wouldn't
> have a clue how to move the disk arm just a quarter track. Central Point
> described the quarter track procedure as "slightly" off center ....
The process is described somewhere in the Copy II+ manual. What you
do is turn ON a stepper motor phase and, then, turn it OFF before it has
a chance to complete the step. If your timing is right, the head ends up
about midway between two half-tracks.
Rubywand