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Re: Falfus, new game for Second Sight
It's good to see someone writing for the Second Sight capable IIgs. I
played the game this morning for an hour. Pretty clever. Is this a
clone of game already available for other platforms? I've enjoyed it
so far. Haven't had time for levels 10, 11, and 12 yet but I'll
probably try them next week.
Actually, a puzzle game is a good idea for the Second Sight. Card
games would probably be good too. Anything that didn't require moving
a lot of bitmaps at a high FPS speed.
Actually, I had been thinking that hooks for using Second Sight
screens for Hypercard would be a neat add-on for Hypercard. Perhaps
an XCMD.
Anyway, neat demo. I'll be looking forward to seeing this game
finished.
--James Keim
tsetse (tsetse@helix.nOSPAM) wrote:
: well second sight owners, time to be glad!
: i've just uploaded the demo version of falfus to
: comp.binaries.apple2
: finally, some software specifically for the second sight
: card, other than graphic viewers, in stunning 256 colour.
: the demo version includes 12 fully playable levels. can
: you solve them all?
: i will also be uploading falfus to grind and caltech momentarily.
: <ftp://Ground.isca.uiowa.edu/apple2/>
: <ftp://babylon.caltech.edu/Zocalo/pub/apple2/>
: the archive file will be put in the appropriate upload directory.
: what is falfus?
: falfus is a puzzle game. each level must be solved by sliding
: and dropping identical blocks together into groups of 2 or more,
: at which point they explode and vanish. when all blocks have
: been removed, with no single blocks left, the game advances to
: the next level.
: the game requires an apple//gs with a second sight card.
: --
: It is not possible that the possible and the | tsetse@helix.net
: impossible are both possible - Babble 123 | +oO Vancouver.CA