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Re: ADTPro 1.1.6 released
On Aug 3, 8:39 am, lyricalnan...@dosius.ath.cx (Steve Nickolas) wrote:
> Ivan X wrote:
> >> surely I'm the only person on the planet who
> >> bootstraps these things more than once in a lifetime.
>
> > You'll be delighted to know, if you don't already, that there was a
> session
> > at KansasFest 2010 demonstrating, in part, how to do exactly this.
>
> > It is a pretty awesome feature -- the cassette interface especially since
> > it
> > enables booting up with no additional hardware at all. I thought about
> > doing
> > it when I wanted to fire up the dormant II+ in my office, when I
> remembered
> > that I could get my floppies, which were only six blocks away at my home.
> > Therefore, of course, I did neither.
>
> > --- news://freenews.netfront.net/ - complaints: n...@netfront.net ---
>
> I actually wrote a bootloader which is connected with the system I use to
> pack my games. It's actually possible on a ][+ or //e to load a compressed
> image of ProDOS, then a compressed image of a system file, with a little
> stub activated by typing nothing else but LOAD.
That's very cool. More the approach I took with the /// - there are
multiple phases to the bootstrapping, but they all happen
automatically once you kick it off.
How much compression do you get out of the ProDOS image? And what
compression method do you use? Is there much benefit in the overall
time/space trade-off in compressing it?