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Re: Treasure Chest Project discussions....



In article <33495448.0@pgh.nauticom.net>,
Kevin Loesch <kloesch@nauticom.net> wrote:
>   Infocom did publish a "Lost Treasures of Infocom" for the Apple II. I don't 
>know if it is still available, it came out in 1992(It was probably one of the 
>last major commercial game releases for the Apple).

No, they didn't.

BRCC licensed the *rights* (or whatever the proper legal terminology is)
to publish an Apple IIGS version of the Lost Treasures of Infocom I.

They packaged it with two really really bad ports of a freeware infocom
interpreter called InfoTaskForce.  Really, really bad.

I ported a different interpreter, called ZIP, to the GS.. You can find it
on ftp.gmd.de in the if-archive/ area, or on Apple II sites.  It's called
"ZIP1.0a1.SEA" or something like that.  Even though I gave it a 1.0a1 
designation, it works well. It doesn't support timed input for BorderZone 
however.   Some year or another I'll finish my port of a better 
interpreter, called Frotz.

Note, BRCC's version didn't even include the Zork Zero data file, because
their interpreters couldn't handle it.  (Neither can current ZIP or Frotz,
however.)  They should have included the file and said it was unusable though.
There was enough disk space from what I figured.

So after you get their interpreter or my interpreter or write your own
from scratch, or use another utility called InfoSnarf, to rip the interpreter
out of an existing 8 bit Apple II game, you can then use virtually ANY
datafile off of LTOI I or II... or most of the *tens* of freeware Infocom-format
games on ftp.gmd.de.

Check out rec.arts-int.fiction and rec.games.int-fiction for more info.
-- 
mattack@apple.com