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Re: Quake for the GS
- Subject: Re: Quake for the GS
- From: nathan@visi.com (Nathan Mates)
- Date: 1996/10/03
- Newsgroups: comp.sys.apple2
- Organization: Vector Internet Services, Inc.
- References: <52vlvt$bdq@eri.erinet.com>
In article <52vlvt$bdq@eri.erinet.com>,
Matt Portune <mportune@telerama.lm.com> wrote:
>Here's a novel idea. Let's get the source code for Linux Quake, and
>recompile it for GNO, and have it make use of the Number Cruncher
>since the game heavily relies on an FPU.
Uhhh, that thing eats processor time and ram like a tornado eats up
mobile home park. I really think it wouldn't want to run well on a GS
at ALL. :)
[Running that game at a decent resolution (640x480 or better,
20+fps) is damn hard on a lot of pentiums (My P90, 32MB ram can't do
that.) And I don't think it's simply because of poor coding or
algorithms.]
Besides, in my opinion, the gameplay sucks compared to Duke Nukem
3D. Who needs Doom XVII: "Nightmares of our graphic designers after too
much Taco Hell"? :)
Nathan Mates
--
<*> Nathan Mates http://www.visi.com/~nathan/ <*>
# What are the facts? Again and again and again-- what are the _facts_?
# Shun wishful thinking, avoid opinion, care not what the neighbors
# think-- what are the facts, and to how many decimal places? -R.A. Heinlein