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Re: IIe double hires progs
In article <50t6m6$jne@news.emi.com>, Edhel Iaur wrote:
>spec@vax2.concordia.ca (Mitchell Spector) wrote:
>> Personally I thought Prince of Persia was the best game
>>ever created on the 8-bit Apple II (Wings of Fury was another
>>great title, which incidentally, also used DHR for the title
>>screen but the actual game was HR).
>
>Don't forget: when a big explosion occurs, the screen flashes RED
>(insert highly sarcastic "wow" here), a DHR color! :)
Well, just to nitpick, for speed sake I assumed that is was flashing
the lores screen, which has the same 16-color set as DHR. I figure
that it is easier to flip from HGR to GR and back faster than HGR
to DHR (takes two pages). However, WOF and POP were/are the best
two commercial 8-bit II games ever made. As far as the 64k game
class is concerned, I'd have to hand that to Rescue Raiders. For
48k, it definitely goes to Aztec (which I still play on my 5meg ROM03
IIGS).
Shareware stuff, in the 128k class, Star Trek: First Contact wins
hands down. I wish I had paid the guy for that one (insert non-ASCII
real remorse here). Fun, fun, fun! :)
--
Respect for the Classics: IntellivisionTurboGrafx ||"If I came back as a
TurboExpressApple][Amiga1000Atari5200Atari7800Lynx || Dolphin, would you
|| listen to me then?"
Kid (scraft@bigpapa.nothinbut.net) || - O{+>