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Re: ProDOS Error Message re "NO BUFFERS AVAILABLE"
On May 28, 10:41 pm, "Michael J. Mahon" <mjma...@aol.com> wrote:
> KP wrote:
> > On May 28, 5:11 pm, Toinet <antoine.vig...@laposte.net> wrote:
> >> On 26 mai, 07:53, KP <kjpm...@gmail.com> wrote:
>
> >>> On May 26, 1:31 am, Toinet <antoine.vig...@laposte.net> wrote:
> >>>> On 26 mai, 04:25, KP <kjpm...@gmail.com> wrote:
> >>>>> I am getting a "NO BUFFERS AVAILABLE" error message after moving a
> >>>>> binary game from a DOS 3.3 floppy to a ProDOS hard disk, whenever I
> >>>>> try to either "-" or BRUN the game.
> >>>>> Any way to resolve this?
> >>>> Hi There,
> >>>> when you type in the CATALOG command under Basic system, what do you
> >>>> get below Endfile (or length)?
> >>>> av
> >>> ENDFILE for that program is 30704. Does that help at all?
> >> David also asked for the auxiliary address which I forgot to mention.
> >> With both info, we will be able to tell you what to do with the
> >> program.
>
> >> BTW, are you using a IIgs or another machine? The info may help,
> >> antoine
>
> > I get the same message on both a IIe and a IIgs.
>
> > ENDFILE is 30704
> > SUBTYPE is A=$07FD
>
> > Does that help?
>
> One nicely brute-force way to run the game is:
>
> ]BLOAD <file>,a$800
> ]mtr
> *7fd<800.7ff0m
> *7fdg
>
> -michael
>
> NadaNet 3.1 for Apple II parallel computing!
> Home page: http://home.comcast.net/~mjmahon/
>
> "The wastebasket is our most important design
> tool--and it's seriously underused."
I am in awe! How does that work?
I have a simple little STARTUP program that runs when by hard disk
boots up. I'd like to put that in there as a POKE/CALL routine.
Could you tell me how that would be written in AppleSoft BASIC?