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Re: Sword of Sodan - no longer lost!



In article HSUEH  WALTER C <hsuehw@ecf.toronto.edu> writes...
> 
>If there was one game I was drooling for, it was the IIGS
>version of Sword of Sodan.  Interestingly enough, John
>Stiles' website on Apple II emulators has a page on GUS,
>the IIGS emulator.  Some of the screenshots are of GUS
>running Sword of Sodan.  What's up with that???
>(http://www.cs.csubak.edu/~jstiles/emulator/apple2/index.html)

    If that's the same page I looked at, that is merely the non-playable
dealer demo which has been publically available the past 5 or 6 years.
It loops the same three levels over (town, graveyard and cavern).

>I'd think it would be such a shame to lose SoS, even if
>only a beta version exists.  I still remember the InCider
>back page ads on the game and that one CES (?) report on SoS:
>"Huge on-screen characters" and "Hack & slash action" (or
>something like that).

    The demo version has all those magazine quotes displayed while
loading between segements. I recall purchasing the June 89 newsstand 
issue of InCider/A+ simple because I wanted a copy of the full-page
ad from Discovery Software. :)

    Once on the subject, since posting about Sword of Sodan, my
message got the attention of yet another former beta tester! This
person may even still have the source code in addition to the
game (may be interesting to examine, but doubtful it could be used
to complete the game due to a lack of GS programmers out there).

Mitchell Spector
spec@vax2.concordia.ca