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Re: KEGS32 full-screen mode



On May 18, 11:40 pm, schmidtd <schmi...@my-deja.com> wrote:
> On May 18, 11:23 pm, KP <kjpm...@gmail.com> wrote:
>
>
>
> > On May 18, 3:02 pm, schmidtd <schmi...@my-deja.com> wrote:
>
> > > On May 17, 6:38 pm, KP <kjpm...@gmail.com> wrote:
>
> > > > While running KEGS32 in full-screen mode, the picture does not (by
> > > > default) stretch to fill (to the extent possible) the monitor.  Is
> > > > there a way to make it do so?  Or are the dimensions of the full-
> > > > screen picture permanently set?
>
> > > It's permanently set.  Part of the screen is the border area - which
> > > can actually have colors and other video data (i.e. often seen in
> > > demos), and so isn't clipped off.
>
> > No, I'm not talking about the blue IIgs border area.  Even including
> > that blue border area, it leaves massive amounts of empty black space
> > at all sides (in other words, it doesn't reach the edge of my screen
> > on either dimension).
>
> > Any ideas?
>
> I don't know what constitutes "massive," but kegs32 will shift your
> primary display into 800x600 mode and paint itself in that area -
> leaving a black border that is probably twice the width of the colored
> IIgs border on all sides (assuming a typical 4:3 ratio screen).  Try
> enabling debug stats (Emulator->Toggle Debug Statistics) and then
> shift into fullscreen (F11).  You'll see the border go pretty much to
> the top of the screen, with the debug stats taking up the bottom
> border.

Bingo--thanks.

Whoever is doing the next version of KEGS32, maybe it would be a cool
addition to allow full-screen stretching (with or without maintaining
the aspect ratio)?