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Re: WTD: Wizardry walkthrough
In article <4r5dh6$df4@borg.svpal.org>, wily@svpal.svpal.org (Paul
Creager) writes:
>
>But the fun is in the exploration!
>
Too true! Wiz 5 is an excellent adventure. (Which reminds me, it
really is time to get back into the quest!)
>Assemble your crew and take them down for short trips. Develop their
>attributes by gaining levels, and soon you'll be able to go farther into
>the dungeon. Make meticulous maps. And backup your characters for when
>disaster strikes! :)
>
Good maps and notes are very important. Develop a Bishop-- very
useful for identifying goodies. Developing a few extra characters is
helpful, too-- in case a rescue operation is required, you do not want to
be stuck with sending jellyrolls down to level 5! Avoid attacking parties
of "peaceful" monsters (unless you do not mind changing Good/Neutral
orientation of your characters). Also, be careful to insert the correct
diskettes when requested; otherwise, you can end up in some very odd
(inverted) mazes.
Rubywand