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Re: ADB port/game



In article <4qcgmh$if@vixen.cso.uiuc.edu>,
Jonathan E. Isom <jisom@prairienet.org> wrote:
> I was wondering if anyone one had ever thought about using a mac 
> joystick/gamepad when programming a game as a source for input. 

It should be possible to support these on the IIgs.  If the device is
fully compatible with Apple's ADB mouse, then it may work without
having to write any special software.

If it is not compatible with the standard mouse, then it would be
necessary to write a driver to make use of it.  The driver could tie
into the standard mouse support for general use by GS/OS desktop
programs (I have done this using a TouchWindow connected to the
joystick port, but never with an ADB device), or the program could
include specific support for the device.

> The hard thing i see is locating the inputs in memory.

The inputs are not located in memory, as such - you need a driver to
implement a communication dialogue with the device, using the ADB
Toolset to handle the communciations.



-- 
David Empson
dempson@actrix.gen.nz
Snail mail: P.O. Box 27-103, Wellington, New Zealand