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Re: Apple Graphics Tablet
John_L._Graham@adbbs.antioch.edu (John L. Graham) wrote:
>I had a similar question. I recently was given an Apple Graphics Tablet in
>_mint_ condition. Interface card and everything, but no software. Does anyone
>know how to write programs which can use it? I looked in our library of Apple
>tech notes but came up empty.
Hi,
first, let's make sure we're talking about the same thing: the Apple
Graphics Tablet I know of is rather large and heavy; its pen is
attached to it with a (too short) cable; it makes funny sounds that
change when the pen is moved in/out the reach of of the tablet.
A long time ago I patched a few programs to make use of this tablet.
To make it clear in the first place - I don't have theese patched
versions available anymore :-(. But I found a listing from which I can
tell You this:
To detect to interface card, I looped over all slots to check in its
firmware for
$B0 at location $Cx01 and
$20 at location $Cx09
beeing x the slot number. I never found this 'signature' in any other
firmware.
To check for the pen position one has to poll the tablet (again beeing
x the slot number):
LDA $CFFF ; switch off all extension ROMS
LDA $Cx00 ; switch on the extension ROM of the tablet
LDA #$Cx
STA $07F8 ; initialize some hidden text screen data area for the
tablet firmware
JSR $CBB9 ; call well known location ;-) in tablet firmware
When the pen is in reach of the tablet (up or down) this routine will
return immediatly. Else it will block - fortunatly the routine checks
the keyboard strobe ($C010) too and will also return if a key is
pressed, even if the pen remains out of tablets reach.
After the routine has returned one can get the information:
$0280 contains the state of the pen (up or down), I don't know excatly
any more wich bit it is nor if one can distiguish between 'pen up' and
'pen out of reach but key pressed'
$0281, $0282 contains the absolute X position of the pen
$0283, $0284 contains the absolute Y position of the pen
As far as I can remember the values have about 12 bit resolution (!).
Usually I needed screen coordinates (280 x 192), so I dropped the 4
least significant bits and did some additional adjustment.
Unfortunatly I can't remember either what coordinates will be there in
the 'out of reach but key pressed' case.
Hope this helps a little - if somebody has success using this method,
please give me some feedback.
BTW: I'm working on an Apple ][+ emulator, but suffer from a total
lack of infos about the Apple ][ mouse (I think it goes into slot 4
and uses some interrupt stuff ???) due to the fact that I have never
even seen such a mouse. Any way I'd like to build support for it into
my emulator. So what ports - what firmware - ... thanks for help in
advance.
Oliver
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