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Re: Lo-res/Double lo-res (was: Wacky Game idea)
In article <4kk9se$b10@pith.uoregon.edu> Neil Parker,
nparker@cie-2.uoregon.edu writes:
>Yes, it's there in the IIGS too. The machine-language entry points have
>never been officially published, but it works quite well from BASIC. You
>can turn it on like this:
>
> 10 D$ = CHR$ (4)
> 20 PRINT D$;"PR#3": PRINT CHR$ (12)
> 30 POKE 49246,0
> 40 GR
>
>Any subsequent PLOT, HLIN, VLIN, or SCRN(x,y) commands will recognize X
>coordinates from 0 to 79. But only on the IIc and the IIGS--if you want
>to use double lores from BASIC on the IIe, you'll have to call your own
>machine language routines to do it (a couple of double lores "&" packages
>have been published--Beagle Bros' "Beagle Graphics", for example).
Is there any way to use this mode full screen? The only thing I can find
is POKE -16302,0 , but it dosen't seem to work.
/----------------------------------------------------------------------
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|Eric Dietrich __=== ===__
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| madsci@tribeca.ios.com / =\ /= \
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| madscientist@treebranch.com | = \/ = |
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| Apple II | = /\ = | infinitum!
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| Coming at you from a ROM 03 Apple IIgs. === ===
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